import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 风卷残云 export default class FengJuanCanYun extends SkillBase { constructor() { super(); this.skill_id = ESkillType.FengJuanCanYun; this.skill_name = "风卷残云"; this.effectDesc = "[E]增加风系狂暴率{0}%;[E]增加忽视风、雷、水、火、鬼火{1}%"; this.effectMap = { [EAttrTypeL1.KB_WIND]: { add: 3.25, index: 0 }, [EAttrTypeL1.HK_WIND]: { add: 0.59, index: 1 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.59, index: 2 }, [EAttrTypeL1.HK_WATER]: { add: 0.59, index: 3 }, [EAttrTypeL1.HK_FIRE]: { add: 0.59, index: 4 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.59, index: 5 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }