import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 金身不坏 export default class JinShenBuHuai extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JinShenBuHuai; this.skill_name = "金身不坏"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗震慑{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.5, index: 0 }, [EAttrTypeL1.K_DETER]: { add: 1.5, index: 1 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }