import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 枯木盘根 export default class KuMuPanGen extends SkillBase { constructor() { super(); this.skill_id = ESkillType.KuMuPanGen; this.skill_name = "枯木盘根"; this.effectDesc = "[M]减少{0}%的速度(固定),增加气血{1}%。"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: -15, grade: 0, index: 0 }, [EAttrTypeL1.HP_PERC]: { add: 2.1, index: 1 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }