import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 蹑影追风 export default class NieYingZhuiFeng extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NieYingZhuiFeng; this.skill_name = "蹑影追风"; this.effectDesc = "[S]增加速度{0}%;[D]增加法力{1}%;[E]增加忽视风、雷、水、火、鬼火{2}%"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: 0.45, index: 0 }, [EAttrTypeL1.MP_PERC]: { add: 0.5, index: 1 }, [EAttrTypeL1.HK_WIND]: { add: 1.04, index: 2 }, [EAttrTypeL1.HK_THUNDER]: { add: 1.04, index: 3 }, [EAttrTypeL1.HK_WATER]: { add: 1.04, index: 4 }, [EAttrTypeL1.HK_FIRE]: { add: 1.04, index: 5 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 1.04, index: 6 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }