import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 怒剑狂花 export default class NuJianKuangHua extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NuJianKuangHua; this.skill_name = "怒剑狂花"; this.effectDesc = "[A]增加攻击力{0}%;[E]增加狂暴率{1}%;[E]增加连击率{2}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 1.18, index: 0 }, [EAttrTypeL1.PHY_DEADLY]: { add: 1.38, index: 1 }, [EAttrTypeL1.PHY_COMBO_PROB]: { add: 1.18, index: 2 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }