import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 气贯长虹 export default class QiGuanChangHong extends SkillBase { constructor() { super(); this.skill_id = ESkillType.QiGuanChangHong; this.skill_name = "气贯长虹"; this.effectDesc = "增加自身{0}%的强仙法鬼火属性"; this.effectMap = { [EAttrTypeL1.HK_WIND]: { add: 1.57, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 1.57, index: 0 }, [EAttrTypeL1.HK_WATER]: { add: 1.57, index: 0 }, [EAttrTypeL1.HK_FIRE]: { add: 1.57, index: 0 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 1.57, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }