import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 泣血枕戈 export default class QiXueZhenGe extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.QiXueZhenGe; this.skill_name = "泣血枕戈"; this.effectDesc = "[M]减少自身气血最大值{0}%(固定),增加{1}%的攻击力"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: -30, grade: 0, index: 0 }, [EAttrTypeL1.ATK_PERC]: { add: 2.95, index: 1 }, }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }