import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 神枢鬼藏 export default class ShenShuGuiCang extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ShenShuGuiCang; this.skill_name = "神枢鬼藏"; this.effectDesc = "[B]增加气血0.42%;[A]增加攻击力1.08%;[E]增加抗三尸1.41%;[E]增加抗鬼火0.75%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.42, index: 0 }, [EAttrTypeL1.ATK_PERC]: { add: 2.08, index: 1 }, [EAttrTypeL1.K_BLOODRETURN]: { add: 2.41, index: 2 }, [EAttrTypeL1.K_WILDFIRE]: { add: 1.75, index: 3 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }