import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 身似菩提 export default class ShenSiPuTi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ShenSiPuTi; this.skill_name = "身似菩提"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗封印{1}%;[E]增加抗混乱{2}%;[E]增加抗昏睡{3}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.05, index: 0 }, [EAttrTypeL1.K_SEAL]: { add: 0.9, index: 1 }, [EAttrTypeL1.K_CONFUSION]: { add: 0.9, index: 2 }, [EAttrTypeL1.K_SLEEP]: { add: 0.9, index: 3 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }