import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 四海宁靖 export default class SiHaiNingJing extends SkillBase { constructor() { super(); this.skill_id = ESkillType.SiHaiNingJing; this.skill_name = "四海宁靖"; this.effectDesc = "[D]增加法力{0}%;[E]增加抗风、雷、水、火{1}%;[E]增加忽视风、雷、水、火、鬼火{6}%"; this.effectMap = { [EAttrTypeL1.MP_PERC]: { add: 0.92, index: 0 }, [EAttrTypeL1.K_WIND]: { add: 0.78, index: 1 }, [EAttrTypeL1.K_THUNDER]: { add: 0.78, index: 2 }, [EAttrTypeL1.K_WATER]: { add: 0.78, index: 3 }, [EAttrTypeL1.K_FIRE]: { add: 0.78, index: 4 }, [EAttrTypeL1.HK_WIND]: { add: 0.78, index: 5 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.57, index: 6 }, [EAttrTypeL1.HK_WATER]: { add: 0.57, index: 7 }, [EAttrTypeL1.HK_FIRE]: { add: 0.57, index: 8 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.57, index: 9 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }