import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 天雷怒火 export default class TianLeiNuHuo extends SkillBase { constructor() { super(); this.skill_id = ESkillType.TianLeiNuHuo; this.skill_name = "天雷怒火"; this.effectDesc = "[D]增加法力{0}%;[E]增加忽视抗雷{1}%;[E]增加忽视抗火{2}%;[E]增加忽视鬼火{3]%"; this.effectMap = { [EAttrTypeL1.MP_PERC]: { add: 0.44, index: 0 }, [EAttrTypeL1.HK_THUNDER]: { add: 1.46, index: 1 }, [EAttrTypeL1.HK_FIRE]: { add: 1.46, index: 2 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 1.12, index: 3 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }