import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 烟江叠嶂 export default class YanJiangDieZhang extends SkillBase { constructor() { super(); this.skill_id = ESkillType.YanJiangDieZhang; this.skill_name = "烟江叠嶂"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗三尸{1}%;[E]增加抗鬼火{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.2, index: 0 }, [EAttrTypeL1.K_BLOODRETURN]: { add: 1.3, index: 1 }, [EAttrTypeL1.K_WILDFIRE]: { add: 1.05, index: 2 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }