import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 战心清明 export default class ZhanXinQingMing extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZhanXinQingMing; this.skill_name = "战心清明"; this.effectDesc = "[A]增加攻击力{0}%;[E]增加抗混乱{1}%;[E]增加抗遗忘{2}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 1.88, index: 0 }, [EAttrTypeL1.K_CONFUSION]: { add: 1.56, index: 1 }, [EAttrTypeL1.K_FORGET]: { add: 1.88, index: 2 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }