import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 追魂夺命 增加速度(少量)、命中率、连击率。 export default class ZhuiHunDuoMing extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZhuiHunDuoMing; this.skill_name = "追魂夺命"; this.effectDesc = "[S]增加速度{0}%;[E]增加命中率{1}%;[E]增加连击率{2}%"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: 1.28, index: 0 }, [EAttrTypeL1.PHY_HIT]: { add: 1.72, index: 1 }, [EAttrTypeL1.PHY_COMBO_PROB]: { add: 1.72, index: 2 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }