import { EActionType, EAttrTypeL1, ESkillQuality, ESkillType } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 倍道兼行 export default class BeiDaoJianXing extends SkillBase { constructor() { super(); this.skill_id = ESkillType.BeiDaoJianXing; this.skill_name = "倍道兼行"; this.action_type = EActionType.PASSIVE; this.effectDesc = "[S]速度加{0}"; this.effectMap = { [EAttrTypeL1.SPD]: { add: 130 } } this.kind = ESkillType.BeiDaoJianXing; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let ret: any = {}; ret.add = Math.floor(38 * (relive * 0.3 + 1) * (level ** 0.5 / 10 + qinmi ** 0.17 * 10 / (100 + relive * 20))) return ret; } }