import { ESkillType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 砍死一个 追击一个 最多追3个 export default class FenHuaFuLiu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.FenHuaFuLiu; this.skill_name = '分花拂柳'; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.HIGH; this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人 } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let pre = Math.round(0.1 + 7 * (relive * 0.6 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))); return pre; } }