import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; import { EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum"; // 风雷涌动 export default class FengLeiYongDong extends SkillBase { constructor() { super(); this.skill_id = ESkillType.FengLeiYongDong; this.skill_name = "风雷涌动"; this.skill_type = EMagicType.WIND; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = Math.floor(50 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)); return ret; } }