import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 鹤顶红粉 export default class HeDingHongFen extends SkillBase { constructor() { super(); this.skill_id = ESkillType.HeDingHongFen; this.skill_name = "鹤顶红粉"; this.skill_type = EMagicType.TOXIN; this.buff_type = EBuffType.LOOP; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let xianhurt = Math.floor(65 * level * (profic ** 0.4 * 2.8853998 / 100 + 1)); let hurt = xianhurt / 3; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = hurt; ret.round = Math.floor(2 * (1 + profic ** 0.34 * 4 / 100)); return ret; } }