import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class JiaoLongChuHai extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JiaoLongChuHai; this.skill_name = '蛟龙出海'; this.skill_type = EMagicType.WATER; this.quality = ESkillQuality.LOW; } getEffect(params:any=null):any{ let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = Math.floor(50 * level * (profic ** 0.4 * 2.8853998 / 1000 + 1)); return ret; } }