import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class JiuYinChunHuo extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JiuYinChunHuo; this.skill_name = '九阴纯火'; this.skill_type = EMagicType.FIRE; this.quality = ESkillQuality.HIGH; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.cnt = 5 ret.hurt = Math.floor(68 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)); return ret; } }