import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EActionType, ESkillQuality, EActionOn } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class JueJingFengSheng extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JueJingFengSheng; this.skill_name = '绝境逢生'; this.skill_type = EMagicType.HEAL; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.MiaoShouHuiChun; this.quality = ESkillQuality.FINAL; this.limit_round = 5; this.limit_times = 1; this.act_on = EActionOn.SELF; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hppre = 60; ret.mppre = 60; ret.cnt = 10; return ret; } }