import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, ESkillQuality, EAttrTypeL1 } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class KuMuFengChun extends SkillBase { constructor() { super(); this.skill_id = ESkillType.KuMuFengChun; this.skill_name = '枯木逢春'; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.KuMuFengChun; this.quality = ESkillQuality.HIGH; this.cooldown = 5; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.cnt = 10; ret.attrtype = EAttrTypeL1.WOOD; ret.attrnum = 50; return ret; } }