import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; import { EActionOn, EActionType, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum"; export default class MiaoShouHuiChun extends SkillBase { constructor() { super(); this.skill_id = ESkillType.MiaoShouHuiChun; this.skill_name = '妙手回春'; this.skill_type = EMagicType.HEAL; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.MiaoShouHuiChun; this.quality = ESkillQuality.HIGH; this.limit_round = 5; this.limit_times = 1; this.act_on = EActionOn.SELF; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hppre = 50; ret.mppre = 50; ret.cnt = 3; return ret; } }