import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 普通防御 export default class NormalDefend extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NormalDefSkill; this.skill_name = '防御'; this.skill_type = EMagicType.PHYSICS; this.buff_type = EBuffType.ONCE; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.fangyu = 30; ret.round = 1; return ret; } }