import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import {ESkillType, EMagicType, ESkillQuality, EActionOn} from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class PeiRanMoYv extends SkillBase { constructor() { super(); this.skill_id = ESkillType.PeiRanMoYv; this.skill_name = '沛然莫御'; this.skill_type = EMagicType.ZhiYu; this.act_on = EActionOn.SELF; this.quality = ESkillQuality.HIGH; } getEffect(params:any=null):any{ let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let cure = params.cure || 0; let maxhp = params.maxhp || 0; let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); let addhp = Math.floor(40 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)); ret.round = 2; ret.hp = addhp+addhp*cure/100 + maxhp/10; return ret; } }