import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class QianKunJieSu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.QianKunJieSu; this.skill_name = '乾坤借速'; this.skill_type = EMagicType.SPEED; this.buff_type = EBuffType.ONCE; this.act_on = EActionOn.SELF; this.quality = ESkillQuality.HIGH; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let spd = params.spd || 0; let spdehan = params.spdehan || 0; let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.spd = 22; ret.cnt = Math.min(7, Math.floor(3 * (1 + profic ** 0.3 * 8 / 100))); ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)); return ret; } }