import SkillBase from "../core/SkillBase"; import GameUtil from "../../core/GameUtil"; import SKDataUtil from "../../gear/SKDataUtil"; import { EBuffType, EMagicType, ESkillQuality, ESkillType } from "../../role/EEnum"; export default class QinSiBingWu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.QinSiBingWu; this.skill_name = '秦丝冰雾'; this.skill_type = EMagicType.SUB_DEFENSE; this.buff_type = EBuffType.ONCE; this.quality = ESkillQuality.LOW; } getEffect(params:any=null):any{ let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.skongzhi = Math.floor(1.5 * (profic ** 0.35 * 20 / 100 + 1)); ret.round = Math.floor(3 * (1 + profic ** 0.35 * 5 / 100)); return ret; } }