import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, EMagicType, EBuffType } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class RuHuTianYi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.RuHuTianYi; this.skill_name = '如虎添翼'; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.RuHuTianYi; this.skill_type = EMagicType.DEFENSE; this.buff_type = EBuffType.ONCE; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.kongzhi = 5; ret.fashang = 15; ret.fangyu = 15; ret.round = 2; ret.cnt = 2; return ret; } }