import { ESkillType, EActionType, EAttrTypeL1, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class ShenGongGuiLi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ShenGongGuiLi; this.skill_name = '神工鬼力'; this.action_type = EActionType.PASSIVE; this.effectMap = { [EAttrTypeL1.ATK]: { add: 0 }, } this.kind = ESkillType.ShenGongGuiLi; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let ret: any = {}; ret.add = Math.floor(1875 * (relive * 0.5 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))) return ret; } }