import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class XiXingDaFa extends SkillBase { constructor() { super(); this.skill_id = ESkillType.XiXingDaFa; this.skill_name = '吸星大法'; this.skill_type = EMagicType.THREE_CORPSE; this.quality = ESkillQuality.HIGH; } getEffect(params:any=null):any{ let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let san = params.san || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); let xianhurt = Math.floor(65 * level * (profic ** 0.4 * 2.8853998 / 200 + 1)); let hurt = xianhurt / 3; ret.hurt = hurt + hurt * (1 + san / 100); ret.aihp = ret.hurt * 3; ret.cnt = Math.min(5, Math.floor(3 * (1 + profic ** 0.3 * 5 / 100))); return ret; } }