import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EActionType, ESkillQuality, EMagicType } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class YinShen extends SkillBase { constructor() { super(); this.skill_id = ESkillType.YinShen; this.skill_name = '隐身'; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.YinShen; this.quality = ESkillQuality.HIGH; this.skill_type = EMagicType.HIDING; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.round = 3; ret.yinshen = 1; return ret; } }