import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; // 冲冠・把玩 export default class ChongGuan1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ChongGuan1; this.skill_name = "冲冠・把玩"; this.effectDesc = "被攻击时,若自身未处于加攻状态,则一定几率进入加攻状态,加攻效果强弱与天策符等级有关"; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getEffect(params: any = null): any { let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.atk = 50 return ret; } }