import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 攻心・把玩 export default class GongXin1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.GongXin1; this.skill_name = "攻心・把玩"; this.effectDesc = "每逢5的整数倍回合单法伤害提升,PVE常驻提高"; this.effectMap = { [EAttrTypeL1.MP_MAX]: { add: 7, index: 0 }, [EAttrTypeL1.MP]: { add: 7, index: 0 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }