import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 鬼火攻心・把玩 export default class GuiHuoGongXin1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.GuiHuoGongXin1; this.skill_name = "鬼火攻心・把玩"; this.effectDesc = "每逢2的整数倍回合鬼火单法伤害提升,PVE常驻提高"; this.effectMap = { [EAttrTypeL1.HK_WILDFIRE]: { add: 7, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }