import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 明镜・把玩 export default class MingJing1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.MingJing1; this.skill_name = "明镜・把玩"; this.effectDesc = "抗封印上限提高"; this.effectMap = { [EAttrTypeL1.K_SEAL]: { add: 7, index: 0 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }