import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 怒涛・无价 export default class NuTao3 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NuTao3; this.skill_name = "破军・无价"; this.effectDesc = "增加仙法、三尸、鬼火狂暴率"; this.effectMap = { [EAttrTypeL1.KB_WIND]: { add: 10, index: 0 }, [EAttrTypeL1.KB_FIRE]: { add: 10, index: 1 }, [EAttrTypeL1.KB_WATER]: { add: 10, index: 2 }, [EAttrTypeL1.KB_THUNDER]: { add: 10, index: 3 }, [EAttrTypeL1.KB_BLOODRETURN]: { add: 10, index: 4 }, [EAttrTypeL1.KB_WILDFIRE]: { add: 10, index: 5 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }