import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 乾光・把玩 export default class QianGuang1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.QianGuang1; this.skill_name = "乾光・把玩"; this.effectDesc = "增加抗鬼火、抗毒、抗三尸、物理吸收"; this.effectMap = { [EAttrTypeL1.K_WILDFIRE]: { add: 7, index: 0 }, [EAttrTypeL1.K_POISON]: { add: 7, index: 1 }, [EAttrTypeL1.K_BLOODRETURN]: { add: 7, index: 2 }, [EAttrTypeL1.PHY_GET]: { add: 7, index: 3 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }