import GameUtil from "../../core/GameUtil"; import SkillBase from "../core/SkillBase"; import SKDataUtil from "../../gear/SKDataUtil"; import Buff from "../../skill/core/Buff"; import SkillUtil from "../../skill/core/SkillUtil"; import SKLogger from "../../gear/SKLogger"; import {ESkillType,EActionOn,EBuffType, EMagicType,EAttrTypeL1, EActionType, ESkillQuality} from "../../../game/role/EEnum"; //荼蘼花开 export default class ChaMiHuaKai extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ChaMiHuaKai; this.skill_name = '荼蘼花开'; this.skill_type = EMagicType.PHYSICS; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.ChaMiHuaKai; this.quality = ESkillQuality.HIGH; this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人 this.buff_type = EBuffType.LOOP; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let profic = params.profic || 0; let du = params.du || 0; let xianhurt = Math.floor(60 * level * (profic ** 0.4 * 2.5853998 / 100 + 1)); let hurt = Math.floor(xianhurt / 3) + (xianhurt * 0.1); ret.hurt = hurt; ret.attrtype = EAttrTypeL1.ATK_ADD; ret.round = 2;//种下荼蘼花种,持续2回合 ret.cnt = SKDataUtil.random(2,3);//对敌方随机2~3个目标造成物理伤害 return ret; } }