import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType,EActionType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class WanJiaDengHuo extends SkillBase { constructor() { super(); this.skill_id = ESkillType.WanJiaDengHuo; this.skill_name = '万家灯火'; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.FeiLongZaiTian_Huo; this.quality = ESkillQuality.FINAL; this.skill_type = EMagicType.FIRE; } getEffect(params: any = null): any { let level = params.level || 0; let relive = params.relive || 0; let qinmi = params.qinmi || 0; let maxmp = params.maxmp || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurt = Math.floor(80 * level + maxmp / 100 * 6 * (relive * 0.6 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20))); ret.cnt = 2; return ret; } }