import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType,EActionType, EBuffType, EActionOn, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class WanJiaDengHuo_Qing extends SkillBase { constructor() { super(); this.skill_id = ESkillType.WanJiaDengHuo_Qing; this.skill_name = '万家灯火'; this.action_type = EActionType.PASSIVE; this.act_on = EActionOn.SELF; this.quality = ESkillQuality.FINAL; } getEffect(params:any=null):any{ let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.cnt = 1; ret.round = 1; return ret; } }