import { ESkillType, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; //技能效果:场上所有单位施法前必须先付出法力代价,若法力不够则此单位施法失败 //步履维艰的技能有点类似于之前的终极技能双管齐下,不过不同的是,步履维艰需要付出的是法量代价。那么在两者之间看来,步履维艰扣法的效果应该比双管齐下要好一些,否则这个终极的出现就可能有些鸡肋。 export default class XiangJianTaiJi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.XiangJianTaiJi; this.skill_name = '相煎太急'; this.action_type = EActionType.PASSIVE; this.kind = ESkillType.XiangJianTaiJi; this.quality = ESkillQuality.FINAL; } }