import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType,EActionOn, EActionType, ESkillQuality, EAttrTypeL1 } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; //技能效果:清除己方阵营脚下的五行提升效果,冷却时间5回合 export default class ZengHenShai extends SkillBase { constructor() { super(); this.skill_id = ESkillType.ZengHenShai; this.skill_name = '纵横四海'; this.action_type = EActionType.INITIATIVE; this.kind = ESkillType.ZengHenShai; this.quality = ESkillQuality.FINAL; this.cooldown = 5; this.act_on = EActionOn.ENEMY; } // getEffect(params: any = null): any { // let ret = SKDataUtil.clone(GameUtil.skillEffect); // ret.round = 3; // ret.cnt = 10; // ret.attrtype = EAttrTypeL1.WATER; // ret.attrnum = 50; // return ret; // } }