import GameUtil from "../core/GameUtil"; import DB from "../utils/DB"; export default class BangMember { roleid:number; name:string; resid:number; relive:number; level:number; race:number; sex:number; bangpost: number; //职位 jointime: string; //入帮时长 weekbangbtl: number; //本周帮战 thisbangbtl: number; //本次帮战 0:未参加 1:已参加 weekectype: number; //本周副本 0:未参加 1:已参加 daytask: number; //本日任务 ofudalevel: number; //天演策等级 constructor(player:any){ this.roleid = player.roleid; this.name = player.name; this.resid = player.resid; this.relive = player.relive; this.level = player.level; this.race = player.race; this.sex = player.sex; this.bangpost = player.bangpost == null ? GameUtil.bangPost.BangZhong : player.bangpost; this.jointime = new Date().format("yyyy-MM-dd hh:mm:ss") this.weekbangbtl = 0; this.thisbangbtl = 0; this.weekectype = 0; this.daytask = 0; this.ofudalevel = 0; DB.selectOfudaLevel(player.roleid,(rows: any) =>{ for(let key in rows){ this.ofudalevel = rows[key].ofuda_level } }) } }