import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; // 凝神・把玩 export default class NingShen1 extends SkillBase { constructor() { super(); this.skill_id = ESkillType.NingShen1; this.skill_name = "凝神・把玩"; this.effectDesc = "增加强冰混睡忘"; this.effectMap = { [EAttrTypeL1.SEAL_EHAN]: { add: 7, index: 1 }, [EAttrTypeL1.CHAOS_EHAN]: { add: 7, index: 2 }, [EAttrTypeL1.SLEEP_EHAN]: { add: 7, index: 3 }, [EAttrTypeL1.FORGET_EHAN]: { add: 7, index: 4 }, }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }