import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 冰壶秋月 export default class BingHuQiuYue extends SkillBase{ constructor() { super(); this.skill_id = ESkillType.BingHuQiuYue; this.skill_name = "冰壶秋月"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗封印{1}%;[E]增加抗昏睡{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.3, index: 0 }, [EAttrTypeL1.K_SEAL]: { add: 1.4, index: 1 }, [EAttrTypeL1.K_SLEEP]: { add: 1.55, index: 2 } }; this.action_type=EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }