import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 坚壁清野 export default class JianBiQingYe extends SkillBase { constructor() { super(); this.skill_id = ESkillType.JianBiQingYe; this.skill_name = "坚壁清野"; this.effectDesc = "[A]增加攻击力{0}%;[E]增加反震程度{1}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 2.88, index: 0 }, [EAttrTypeL1.PHY_REBOUND]: { add: 3.05, index: 1 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }