import SKDataUtil from "../../gear/SKDataUtil"; import GameUtil from "../../core/GameUtil"; import { ESkillType, EMagicType, ESkillQuality } from "../../role/EEnum"; import SkillBase from "../core/SkillBase"; export default class XiaoHunShiGu extends SkillBase { constructor() { super(); this.skill_id = ESkillType.XiaoHunShiGu; this.skill_name = '销魂蚀骨'; this.skill_type = EMagicType.FRIGHTEN; this.quality = ESkillQuality.LOW; } getEffect(params:any=null):any{ let profic = params.profic || 0; let ret = SKDataUtil.clone(GameUtil.skillEffect); ret.hurtpre = Math.round(27 * (profic ** 0.35 * 2 / 100 + 1)); // ret.smppre = Math.round(38 * (profic ** 0.33 * 2 / 100 + 1)); ret.smppre = Math.round(20 * (profic ** 0.33 * 2 / 100 + 1)); return ret; } }