import SKDataUtil from "../gear/SKDataUtil"; import GameUtil from "../core/GameUtil"; export default class Horse { position: number; name: string = ""; level: number = 1; exp: number = 0; race: number = 0; showName: string = ""; constructor(position: number, name: string, level: number, exp: number, race: number) { this.position = position; this.name = name; this.level = level; this.exp = exp; this.setRace(race); this.resetLevel(); } resetLevel(){ let expList = GameUtil.game_conf.horse_exp; let level = expList.length; for (let item of expList) { if (this.exp < item.exp) { level = item.level; break; } } this.level=level; } setRace(race: number) { if(this.race == race){ return; } this.race=race; let conf = GameUtil.game_conf.horse[(this.race - 1) * 4 + this.position]; if (conf != null) { if (SKDataUtil.isEmptyString(this.name)) { this.showName = conf.name; } else { this.showName = this.name; } } } toObj(): any { let result = { position: this.position, name: this.name, level: this.level, exp: this.exp }; return result; } }