import { ESkillType, EAttrTypeL1, EActionType, ESkillQuality } from "../../../role/EEnum"; import SkillBase from "../../core/SkillBase"; // 天神护体 export default class TianShenHuTi extends SkillBase { constructor() { super(); this.skill_id = ESkillType.TianShenHuTi; this.skill_name = "天神护体"; this.effectDesc = "[B]增加气血{0}%;[E]增加抗风、抗雷、抗水、抗火{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1, index: 0 }, [EAttrTypeL1.K_WIND]: { add: 1, index: 1 }, [EAttrTypeL1.K_THUNDER]: { add: 1, index: 2 }, [EAttrTypeL1.K_WATER]: { add: 1, index: 3 }, [EAttrTypeL1.K_FIRE]: { add: 1, index: 4 } }; this.action_type = EActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }