import SKDataUtil from "../gear/SKDataUtil"; import GameUtil from "../core/GameUtil"; import ItemUtil from "../core/ItemUtil"; export default class VIPUtil { // 根据充值金额换算VIP等级 static getVipLevel(chargeSum: number): number { let conf = GameUtil.game_conf.vip; let vipLevel = 0; for (let item of conf) { if (chargeSum >= item.money) { vipLevel = item.level; } } return vipLevel; } static getNextMoney(vipLevel: number, current: number): number { let conf = GameUtil.game_conf.vip; if (vipLevel == conf.length - 1) { return 0; } let total = conf[vipLevel + 1].money; return total - current; } // 获得VIP等级每日福利 static getVipReward(vipLevel: number): any[] { let conf = GameUtil.game_conf.vip; if (vipLevel == conf.length) { return null; } let result: any[] = []; let data = conf[vipLevel]; if (data == null) { return result; } let reward: String = data.day_reward; if (reward == null) { return result; } let list = reward.split(","); for (let item of list) { let itemList = item.split(":"); if (itemList.length < 2) { continue; } let itemId = itemList[0]; let count = SKDataUtil.numberBy(itemList[1]); let itemData = ItemUtil.getItemData(itemId); if (itemData) { itemData.count = count; result.push(itemData); } } return result; } }